In This Dream of Ours Remake

 Planet, Visual Novels  Comments Off on In This Dream of Ours Remake
Oct 302013

I didn’t give In This Dream of Ours a fair chance when I released it in 2012. The sprites were from a character maker. The GUI was Ren’Py default. The title screen and backgrounds were slapped together. Although the sound effects were a somewhat nice touch, the soundtrack itself was made up of overused Kevin MacLeod tunes. There wasn’t any life to its presentation. In spite of that, though, its story still managed to hold on strong through all of that.

That’s why I’m giving this project a second shot. I’m fixing holes, improving the story, and adding new scenes where it’s necessary to. I’m considering adding another bonus ending, but the project will more than likely remain kinetic to avoid project creep. At the pace the remake is going, I can confidently say that it will be released in time for In This Dream of Ours (2012)’s second birthday: May 7th, 2014.

With the remake, comes new art. I gave a sneak peek of it on the first blog entry, but here are some concept sketches of Hitomi and her brother, Yasahiro done by our sprite artist Raakelh. I’ll post their original art here, too, for comparison’s sake. Click the sketches to see them in a larger size!


Here’s Hitomi! We went for the stronger build seen in the bottom left area. It made the most sense considering what she does, her clinician occupation, and commoner status.



If you haven’t guessed yet (did the clothing give it away?), this story’s set in the early 1600s of Japan. The main character wakes up in Hitomi’s clinic, surprised to have survived the Battle Sekigahara. The surprises don’t end there, however…


Heeeeeere’s Yasahiro! He’s Hitomi’s brash little brother. As to which design we went with, you’ll have to wait and see! We kept his headband from the original art.



Pssssst. You can reblog this post on Tumblr for a chance to win something from Team Pärvelö, the arts alliance that Raakel’s part of. The giveaway will end this Thursday (Halloween, how spooky), so don’t miss your chance to be part of the raffle drawing.

In the future, I’ll be blogging more about the remaking process itself. It’s been rather interesting taking things back to the drawing board so far.

See you next Tuesday for more visual novel news from ouroboros[connect]!

Conversational Jenga

 Language Learning  Comments Off on Conversational Jenga
Oct 252013

“19. What is something that you should never say to a mailman?”

“Please, ignore the loud ticking coming from this package.”
“Oh, the box hasn’t exploded yet?”
“Go away, no one likes you.”

“46. What is something you should never eat while driving?”

“Milk and cereal.”

“7. Name three things on your desk.”

“…A potato salad from yesterday.”
“Books, everywheeeeeere.”

Those are a few of the highlights from my ELL (English Language Learners) Club meeting last night. We were playing a Conversational version of Jenga, that was fun enough to get all 15 participants talking and laughing together. Before I start into that, though, I’d like to explain why I’m blogging about this in the first place.

Continue reading »


 Planet, Visual Novels  Comments Off on Welcome!
Oct 232013

After months and months of not having a site, I can finally say that we have one again. New theme, new look, and a slightly different URL until I setup the redirection. I’ll be using this blog as a space for updating everyone about the projects that ouroboros[connect] is working on, random things in my life, and game reviews every now and then.

I like to consider 2012 the Year of Beginnings for ouroboros[connect]. I released two projects and started up some others. Unfortunately, I had to go on an unexpected hiatus for personal reasons until 2013, the Year of Break & Return. Although I’ve been quiet, I’ve got a few projects lined up that should make their debut in 2014, the Year of Big.

No, I’m not talking about Mr. Big or the Notorious B.I.G. And I’m definitely not talking about the Tom Hanks movie. I’m talking about a big year of releases and development activity.

Everything Around a Bridge, the short kinetic story collection, should be released some time early 2014 once all the sprite art is finished. I do plan on participating in Nanoreno in 2014, but only time will tell! The In This Dream of Ours remake will be released May 7th, 2014. Skylines: A Personal Memoir, if everything goes well, should also be 100% ready in 2014.

It’ll be the Year of the Horse. Why not make it big? Must resist making obvious joke.

“Obvious joke? Whatever could kaleidofish mean?”

See you around for next week’s update! For the latest news on what’s going on, follow me on Twitter. By the way, the featured image for this post is a concept sketch of Hitomi by Raakelh for the In This Dream of Ours remake. I’ll blog more about that soon!