I can’t promise any coherency on this post. I just got back from screaming my lungs out at a haunted house. Happy Halloween again, everyone! As I wait for my food to get here, I’m going to tell you all about a language-focused game that’s great for practice. Oops, there goes that coherency already.
The game in question is Dixit, which is Latin for he said or she said. You draw six cards from the deck. Each card contains an oftentimes whacky illustration. Someone will then be the storyteller for that round. The job of the storyteller is to give a phrase, sentence, poem, song…whatever…that describes one of their cards.
After that, the other players will pick a card from their hand that fits the storyteller’s description the best. All of the chosen cards are then shuffled and played face up on the table. It’s up to all of the players, save for the storyteller, to find the storyteller’s card in the pile.
What makes the game fun is that the storyteller doesn’t get any points if everyone or no one guesses their card correctly. You have to balance out giving a horrendous clue with giving a really good one. When that happens, all the other players earn 2 points. First player to 30 points wins! If that didn’t happen, though, then the storyteller and everyone who got the right card will get 3 points. If someone guessed your card incorrectly instead of the storyteller’s, then you gain a point.
The player pieces are cute little rabbits. This is a game best played with 6 players. I tried it out with 12 and it became way too much of a random guessing game.
Because the cards are just full illustrations, this game is flexible enough for any language practice. People can come up with surprising descriptions. I remember there was a card that was described with “this isn’t fun anymore” and the picture was a woman with a grid-iron dress that had fish swimming through it. Only one person was able to guess the storyteller’s card and everyone was so confused. “Why? That woman’s definitely having fun!” “The fish aren’t.”
I highly recommend this game, especially because it doesn’t rely on pop culture things like Taboo (a language intensive game) and Apples to Apples do. Check it out! It’s also a decent party game among friends. We’ll probably play this one again sometime. Next week, I might try out a charades-based game with the group. We shall see.
See you next Thursday!