Onwards to Writing

 Planet, Visual Novels  Comments Off on Onwards to Writing
Dec 242013

First off, Merry Christmas and Happy Holidays, everyone.

Late Saturday, I finished the outline for 7 Months in Between. I spent some time on Saturday writing it. I’m happy to say that the technique is working so far! It took me a month to outline everything, but the writing’s going pretty fast and in control. Here’s a lint for it:

The game contains 242 dialogue blocks, containing 3,078 words and 16,418
characters, for an average of 12.7 words and 68 characters per block.

The game contains 5 menus, 0 images, and 12 screens.

I haven’t worked on it since then, mostly because of holiday stuff. The outline reached 6500 words by the time I was done with it. It’ll be interesting to compare the finished script to the length of the outline. It could be the holiday spirit but I am very happy right now!

Sprite work has been going great in regards to In This Dream of Ours. I’ll save showing off any for now.

Still Outlining that May/December Thing

 Planet, Visual Novels  Comments Off on Still Outlining that May/December Thing
Dec 172013

Just like last week, there isn’t much to say other than I’ve been chugging away at that outline. I did a word count of the outline itself and it’s over 5000 words of notes. I have no idea what that will translate into wordcount-wise. I’m going to guess over 20,000.

The story changed from being focused on dealing with an age gap relationship to…navigating mother/daughter stuff? The main character’s mother was never there for her, so when she’s faced with the possibility of becoming a step mother to a fifteen year old, it’s a lot to take. How do you navigate something that you have no clear cut, good example of? It’s even more difficult considering you’re not THAT much older than your “daughter to be.” They’re only 8 years apart.

Exploring that dilemma became more interesting than having to juggle “oh, young dude that seems into me” and “older boyfriend who wants to take the next step in our relationship” drama. Don’t get me wrong. That drama’s still there – just on a different route. That route’s actually fully finished pretty much…with its excessive amount of endings (7+).

The Protagonist’s boyfriend’s daughter hasn’t seen her mother in years. Something must have happened, but the boyfriend refuses to tell the Protagonist what’s up. He doesn’t want her to get involved. And yet, the Protagonist feels like she owes the daughter to let her see her mother again. Because she (the Protagonist) is trying to be the caring mother she didn’t have.

The easiest way to describe the Protagonist’s mom is “computer screen.” Weeks ago, I gave the characters defining key words. “Computer screen” definitely fits for the mother. Second Life fanatics definitely inspired her design. I won’t even hide it. I assume she has an untreated Internet addiction, but I’m not her doctor, so I can’t say for sure.

The Protagonist’s father…I didn’t think too much about him. I think he played a support role throughout her life but he didn’t shape or impact her in any way. Normally, when a parent character is that bland, I take them out of the picture completely, but his bland nondescriptness works very well. Part of that trait leaked into the Protagonist, at least on the surface…people might assume she’s bland or something. There has to be a reason why she hasn’t connected with anyone where she lives, besides her boyfriend and that rapper friend/client she has.

Come to think of it, that’s something I haven’t dug deep enough into. Perhaps, the Internet is her easiest escape. She learned it from her mother. A social life is either a hit or a miss for our Protagonist. The “in-between” is tough. Or something. I’m getting there…

HOPEFULLY, this outline can be done by next week, but the holidays are coming up and I’m not so confident about that. ‘Til next time!

No Pretty Pictures This Time

 Planet, Visual Novels  Comments Off on No Pretty Pictures This Time
Dec 102013

Hey, everyone! I’m going to hold off on sharing any pictures on the blog this week. I know pure text updates are kind of boring but hey, I’m a writer. Text is my currency and how I get by…or something like that. In other news, the outline for the small four cast “May/December (he’s more like a July or an August, lol)” GxB game I’ve been planning suddenly grew to having 10+ endings. In all fairness, though, most of those endings are just variations on the same theme, so it’s more like there’s 2 or 3 so far, like I’d originally hoped for.

I thought the outline would be finished by now, but with the holidays approaching and all this snow, I got busier than I thought. I predict that it’ll be done this week so that I can start the scripting process. I’m going to time myself to see how quickly I can take the outline to script form.

It might be a little too optimistic to say the script will be done sometime in January. It’s a nice thought, because then the whole thing could see a summer(?) release. I dunno. Sounds like more optimism. We’ll see what happens.

The Resistance: Avalon

 Language Learning  Comments Off on The Resistance: Avalon
Dec 072013

Note: this post’s mainly focused on The Resistance: Avalon (TR:A), but most of this applies to the original The Resistance, as well. The Resistance provides more game play cards and has a sci-fi flavor. TR:A has a medieval/fantasy flavor and its strength relies in its character differences. Same basic gist, though. I don’t own the original game, but I’ve played it.

The Resistance is a hidden role game that’s great for fans of Werewolf (see this entry) and for people who dislike the “dead player” aspect of that game. In Avalon, players play as loyal servants of King Arthur (blue team) who have been infiltrated by the evil Minions of Mordred (red team). Teams are secretly dealt out. Everyone pretends to be on the blue team.

Continue reading »

Everything Around a Bridge

 Planet, Visual Novels  Comments Off on Everything Around a Bridge
Dec 042013

I think it’s about time I blow the lid off of this project. A few months back, I posted a Recruitment thread looking for help with a short kinetic novel collection. Two of the most awesome people I know stepped up to help (Moya and leon) with the coding, GUI, and a lot of other things. Then Moya brought in shilkefair to do the sprite work. It’s a tiny project, but I really appreciate everything the three of them have done so far.

Since I’m extra late on this blog update, I’ll post two sketches of characters from the project! The stories are all self-contained with the bridge setting as the common thread. (Aha, so that’s why it’s called Everything Around a Bridge! So clever, so clever.)


His finished sprite looks a little different, but this is Rick. His story is told from the perspective of his twin brother, reflecting on their past and how they grew up as two completely different people. I originally wrote this story as part of an Image-based Writing Request for Hijiri of MESI Games so I give him my thanks, as well. Speaking of which, I should probably try writing in that thread again.


Here’s Indigo, a fellow high school student that Soyeon, the main character in the “Indigo” story, passes by on the bridge. Although they go to the same school, they’re from two separate crowds. I’ll hold off on showing off her finished sprite for now, heh.

This project’s made me come to the realization that from now on, I should finish rough drafts of scripts before I start looking for artists. It’s better for me to wait until the writing is mostly finished. It makes the work go by faster. I’m going to put that theory to the test again in the next couple of months with the project I alluded to in this entry. I’m sitting on 80% of a detailed outline right now. I’ll let you all know how that process goes.

‘Til next time!