Planet, Visual Novels  Comments Off on Pfffftt
Jan 212014

Last week, I managed to reach 23,653 words, which was a 7,421 word jump from the week before. Let’s see if I managed to complete my challenge!


The game contains 2,550 dialogue blocks, containing 29,478 words and 153,671
characters, for an average of 11.6 words and 60 characters per block.

The game contains 27 menus, 0 images, and 12 screens.

Sadly, I wasn’t able to. I made it to 5,825 words. So close! But not far enough. This was mostly because of the weekend that I had…which eventually ended in glass all over my apartment floor. Long story.

I reached a part of the script that I realized should’ve been a choice. This is good since it gives me a chance to further expand things in the story, but bad because it will increase development time. The way it originally was was way too out of the players’ hands. The players’ previous choices weren’t having enough of a bearing on Vivi’s choice.

I think I’ll use this “add-on” route to expand on John Mark’s character a little more. Maybe something that delves into the hip hop scene way more? I don’t think it will take me that long to outline it out. Since I don’t want to lose any steam, though, I’ll keep working on the rest of the script. I reached Ending 9 out of 13 today so there isn’t that much to go, thankfully!

After it’s all done with, I’m going to have to do a second and a third pass through to fix up as many of the problems that I can. Resisting the urge to self-edit’s been tough…and as if my body was punishing me for doing it, I accidentally cut myself on the glass. Now I can honestly say that I’ve lost my hearing, messed up my eye, and BLED for this visual novel (okay, not purposely but…you know…a lot of strange things keep happening).

I guess the real challenge for this visual novel is me finishing up the first draft of the script by February. I really want/need to get this entire project finished Summer 2014. Ergghhh.

See you next week!


 Planet, Visual Novels  Comments Off on Challenge
Jan 152014

I swear, ever since I started writing for this visual novel, weird stuff keeps happening to me. I recovered from the ear problems only to get an eye problem. My left knee’s beginning to give out. I guess someone out there must REALLY want me to stay inside to get this writing done, haha. Hopefully, my eye will get better fast and my knee doesn’t get any worse.

Time for the main event. The lint statistics! After one week, let’s see how well I did.

“The game contains 2,048 dialogue blocks, containing 23,653 words and 123,171
characters, for an average of 11.5 words and 60 characters per block.

The game contains 22 menus, 0 images, and 12 screens.”

So that’s a jump of 7,421 words since last week. Not too bad, considering I couldn’t write every day last week. I finished the eighth ending today. I think there are five more? I’d double check the outline, but my laptop’s trucking. My challenge for next week is to either write more than 7,421 words or finish the rough draft script.

I’ve been thinking about how to pitch 7 Months in Between. A hip hop producer struggles with a Positive K situation while balancing her blog, her May/December relationship, and her December’s kid.

…Not quite. That makes John Mark, the rapper, come off pretty bad…he’s nowhere near as persistent (thirsty!) as the song. When I say a Positive K situation, I’m talking about I Got A Man…which is now stuck in my head. Thaaanks. Let’s try that again.

7 Months in Between is about an aspiring music producer who’s stuck in a menial office job and spends her time writing a May/December relationship blog. One day, Vivi’s boyfriend, Gustavo, hits her with a whammy of a statement: “my daughter wants to meet you.” Vivi then must face his standoffish daughter Sidney, while trying to determine if she’s going to stick with Gus for the long haul.

Is Vivi ready for such a serious commitment? And what about that rapper she’s been working with, John Mark AKA JM Brave? And, what exactly is Gus hiding from her?

Slightly better pitch, just way too long. I’ll figure something better out. Names are subject to change. These are the four main characters for the visual novel.

* Vivian “Vivi” Sanders: our Protagonist! 23 years old. She came to Philadelphia for school from some Pennsyltuckey town and then never left. She’s been producing tracks since she was young, but John Mark’s the first rapper she’s ever worked face to face with. Uses blogging as a way to de-stress (don’t we all, girl?).

* Gustavo “Gus” Rojo: the Boyfriend! He’s fifteen years older than Vivi, making him 38. An artificial intelligence engineer. Loves geeking out about random sciencey things.

* Sidney Rojo: the Boyfriend’s Daughter! Fifteen year old jerk. Haha. Actually a decent artist. Takes art classes at an arts university in the city.

* John Mark Matapang: the Rapper! His rapper name is JM Brave, and he’s somewhere around Vivi’s age. He’s a Spoken Word artist turned rapper. Friendly and confident.

Hopefully I can finish with my rough draft soon. I can’t wait to find an artist to bring these four to life. I love seeing how other people interpret what’s on the page. Heh, it’s funny how “tiny projects” can become so big, so fast. This was originally going to be something super short and now look what it’s become.

See you next week! We’ll find out if I can beat the challenge. :)

Making Progress

 Planet, Visual Novels  Comments Off on Making Progress
Jan 082014

Hey, everyone!

Those of you who follow me on Twitter know why I was unable to update last week. I had a horrible ear infection in my left ear and a minor one in my right ear. The left ear was so bad that my doctor had to put a wick in it. A wick is like a cotton cylinder. It was put there to absorb the antibiotics, since my canal was so badly infected it was impossible to see my ear drum. So, for my entire vacation, I had to deal with the deafness and pain. Itchy pain inside of the ear is the worst.

On the 3rd, I braved the snow and got the wick removed. I’m now clear. Yay. Back to normal for me! I’ve never appreciated music and sound as much as I do now.

I’ve been keeping myself busy with writing for 7 Months in Between. Last time I updated, the lint file was roughly 3000 words. And here it is now, two weeks later:


The game contains 1,445 dialogue blocks, containing 16,232 words and 84,779
characters, for an average of 11.2 words and 59 characters per block.

The game contains 17 menus, 0 images, and 12 screens.

I’m nearing the end of this “branch tree” of the game. The other side is heftier. At the rate I’m going, though, I think the first draft, first pass version will be done by early February. After that, I’ll post the script on LSF to find art and coding help. Oh, and also a poet and other random help. I need an artist that’d be good with the story’s urban setting.

Speaking of poetry, I’ve been thinking of getting back into the DA lit community. I don’t have much in my Gallery right now, but I’m going to try to make more of an effort to write flash pieces. I want to diversify what I can do and really grow as a writer this year. On the visual novel development side, my challenge will be to release 3 things in 2014. I’m sure I can do it.

See you next week!