Jan 012016
 

2015 saw the releases of Fairly Dangerous, the second version of The Mishka Effect, and Nowhere Near Single. The former two titles were ported over to the Google Play Store (and even have HTML5 versions over at Sandbox Adventure). The latter ranked 14th place in the 2015 IFComp and won me a spectacular pair of pajama pants.

Thanks to Kailoto’s assistance and proofreading, Everything Around a Bridge is on the very edge of being released…if I’d just let go of the project already. After all this time, I’m still the only thing that’s preventing it from getting out there. I’ve got some personal reservations about it.

I’ve got another project that is just about done and is going through some finishing touches. It’s more of a mini-game type of experience – something light and silly. I made it for school over the summer and my classmates thought it was funny, so… trooper6 was nice enough to clean up the code for it, and Jojo from leveretta dev.’s making the GUI for it. Anyway, I’ll write more about it when it’s closer to release!

Our NanoWinter project, SNO Place Like Home, from around February 2015 hit some snags, but we’re pulling it together. It’s not abandoned. I haven’t given the project the attention it deserves so that it can be finished. Getting it finished in time for the end of Winter 2016 is a nice thought…

Other projects grounded to a halt. There wasn’t any significant progress done on any of my longer-standing WIPs. 2015 was a busier year than I expected it to be. It was also the year that I’ve started to come to terms with certain things I may touch on in a later blog entry. I struggled a lot with self-doubt about whether or not I can “make it” as a creator/writer, and if this is something I’m still capable of pursuing after all this time.

As a result of those things, I only managed to get one full visual novel out there. Since I’ll be working on Redwood Crossing, my interactive serial, I’m expecting that I’ll have even less time than I did in 2015. The team from Fairly Dangerous plans on reuniting for Nanoreno 2016, so you’ll see at least one visual novel again from me in 2016. I’ll also make more of an effort to keep this blog updated this year. I can’t believe I only updated it twice last year!

Thanks for the support, everyone who’s reading this. And if you haven’t yet, be sure to subscribe to Redwood Crossing so you won’t miss the release announcement. New chapters will be released weekly. At the end of every chapter, readers will be presented with a choice on where to take the story next. RWC should be starting mid-January, so see you there when it starts!

Sorry, the comment form is closed at this time.