Planet, Serial Fiction, Visual Novels  Comments Off on Podcast
Feb 042016


Two short things.

One, a few of us that worked on Fairly Dangerous were featured in the first episode of IndieRomp. We got to talk about what it was like working on the game and with each other. If you’re interested in our creative process behind that game, definitely give it a listen! It’s spoiler-light for anyone who hasn’t played it yet.

IndieRomp is a new podcast dedicated to indie games that’s hosted by r-bit, the Editor of Saving Zoey. You can find IndieRomp on r-bit’s site here. There’s a newsletter sign-up form where you can subscribe to be notified of new episode postings.

Two, Redwood Crossing is on its fourth chapter now. I’ll admit that it’s been difficult writing on such a short deadline every week, but it’s been rewarding all the same. This week’s choice is a particularly impactful one, so if you haven’t been reading along you should so you can place your vote.

2015 Retrospective

 Interactive Fiction, Planet, Serial Fiction, Visual Novels  Comments Off on 2015 Retrospective
Jan 012016

2015 saw the releases of Fairly Dangerous, the second version of The Mishka Effect, and Nowhere Near Single. The former two titles were ported over to the Google Play Store (and even have HTML5 versions over at Sandbox Adventure). The latter ranked 14th place in the 2015 IFComp and won me a spectacular pair of pajama pants.

Thanks to Kailoto’s assistance and proofreading, Everything Around a Bridge is on the very edge of being released…if I’d just let go of the project already. After all this time, I’m still the only thing that’s preventing it from getting out there. I’ve got some personal reservations about it.

I’ve got another project that is just about done and is going through some finishing touches. It’s more of a mini-game type of experience – something light and silly. I made it for school over the summer and my classmates thought it was funny, so… trooper6 was nice enough to clean up the code for it, and Jojo from leveretta dev.’s making the GUI for it. Anyway, I’ll write more about it when it’s closer to release!

Our NanoWinter project, SNO Place Like Home, from around February 2015 hit some snags, but we’re pulling it together. It’s not abandoned. I haven’t given the project the attention it deserves so that it can be finished. Getting it finished in time for the end of Winter 2016 is a nice thought…

Other projects grounded to a halt. There wasn’t any significant progress done on any of my longer-standing WIPs. 2015 was a busier year than I expected it to be. It was also the year that I’ve started to come to terms with certain things I may touch on in a later blog entry. I struggled a lot with self-doubt about whether or not I can “make it” as a creator/writer, and if this is something I’m still capable of pursuing after all this time.

As a result of those things, I only managed to get one full visual novel out there. Since I’ll be working on Redwood Crossing, my interactive serial, I’m expecting that I’ll have even less time than I did in 2015. The team from Fairly Dangerous plans on reuniting for Nanoreno 2016, so you’ll see at least one visual novel again from me in 2016. I’ll also make more of an effort to keep this blog updated this year. I can’t believe I only updated it twice last year!

Thanks for the support, everyone who’s reading this. And if you haven’t yet, be sure to subscribe to Redwood Crossing so you won’t miss the release announcement. New chapters will be released weekly. At the end of every chapter, readers will be presented with a choice on where to take the story next. RWC should be starting mid-January, so see you there when it starts!

The Fairly Mishka Dangerous Effect

 Planet, Visual Novels  Comments Off on The Fairly Mishka Dangerous Effect
Jun 212015

Hey all!

I haven’t updated this blog in a long time. The easiest way to stay up-to-date with what I’m working on is to follow me on Twitter, where I’m always available for a conversation. Earlier this year, most of the crew from The Mishka Effect and I started working on a Snowpocalypse-themed visual novel for the Winter Nanoreno jam. Since our scope grew, we’ve had to take extra time on it, but it should all be wrapped up before the end of this Summer.


During March, we worked on Fairly Dangerous for Nanoreno 2015, a game about a group of paperclip-sized fairy friends trying to survive in a human’s apartment. It’s a dark comedy featuring the high possibility of death from things like mouse traps, microwaves, glass bottles, and more. It was released in April, and can be found here on itch.io, here on Google Play, and here on GameJolt. Special thanks goes out to my team for making this release possible.


Today sees the release of the long-awaited second version of The Mishka Effect. The update includes better timing for some of the jokes, a FLOWCHART, better graphics, improved animations, and more! You can find the new version over here on itch.io and download it here on Google Play. This is a comedy time travel visual novel, which was originally made in one month for Nanoreno 2014. Thank you to everyone who made this happen! Couldn’t have done it without you guys.

Will update more about the other things I’m working on soon. :)