Palette Swap Released! & XYZZY News

 Interactive Fiction, Planet, Serial Fiction, Visual Novels  Comments Off on Palette Swap Released! & XYZZY News
Apr 132016
 

On April 11th, we released our game for Nanoreno 2016, Palette Swap. If you enjoyed Fairly Dangerous, I think you’d like this one, too! Like Fairly Dangerous, it’s a dark comedy, only this time it’s a lot more strange. A girl gets trapped inside of a painting and has to find a way out of it.

We have a thread on the Lemma Soft Forums where you can find more information. Show us some love.

On a slightly unrelated note, Xyzzymposium 2014 has started. Venus Meets Venus was featured in the first post about the titles that were nominated for the “Best Story” 2014 XYZZY Award. It’s a fantastic post. Warning for spoilers on all the games that were featured in it!

First round of voting is open for the 2015 XYZZY Awards. Only games released in 2015 are eligible. Check it out here. Voting will end by May 1st.

The thirteen chapter of Redwood Crossing will be released tomorrow on its website. Hope you’ve been enjoying it so far.

2015 Retrospective

 Interactive Fiction, Planet, Serial Fiction, Visual Novels  Comments Off on 2015 Retrospective
Jan 012016
 

2015 saw the releases of Fairly Dangerous, the second version of The Mishka Effect, and Nowhere Near Single. The former two titles were ported over to the Google Play Store (and even have HTML5 versions over at Sandbox Adventure). The latter ranked 14th place in the 2015 IFComp and won me a spectacular pair of pajama pants.

Thanks to Kailoto’s assistance and proofreading, Everything Around a Bridge is on the very edge of being released…if I’d just let go of the project already. After all this time, I’m still the only thing that’s preventing it from getting out there. I’ve got some personal reservations about it.

I’ve got another project that is just about done and is going through some finishing touches. It’s more of a mini-game type of experience – something light and silly. I made it for school over the summer and my classmates thought it was funny, so… trooper6 was nice enough to clean up the code for it, and Jojo from leveretta dev.’s making the GUI for it. Anyway, I’ll write more about it when it’s closer to release!

Our NanoWinter project, SNO Place Like Home, from around February 2015 hit some snags, but we’re pulling it together. It’s not abandoned. I haven’t given the project the attention it deserves so that it can be finished. Getting it finished in time for the end of Winter 2016 is a nice thought…

Other projects grounded to a halt. There wasn’t any significant progress done on any of my longer-standing WIPs. 2015 was a busier year than I expected it to be. It was also the year that I’ve started to come to terms with certain things I may touch on in a later blog entry. I struggled a lot with self-doubt about whether or not I can “make it” as a creator/writer, and if this is something I’m still capable of pursuing after all this time.

As a result of those things, I only managed to get one full visual novel out there. Since I’ll be working on Redwood Crossing, my interactive serial, I’m expecting that I’ll have even less time than I did in 2015. The team from Fairly Dangerous plans on reuniting for Nanoreno 2016, so you’ll see at least one visual novel again from me in 2016. I’ll also make more of an effort to keep this blog updated this year. I can’t believe I only updated it twice last year!

Thanks for the support, everyone who’s reading this. And if you haven’t yet, be sure to subscribe to Redwood Crossing so you won’t miss the release announcement. New chapters will be released weekly. At the end of every chapter, readers will be presented with a choice on where to take the story next. RWC should be starting mid-January, so see you there when it starts!

The Fairly Mishka Dangerous Effect

 Planet, Visual Novels  Comments Off on The Fairly Mishka Dangerous Effect
Jun 212015
 

Hey all!

I haven’t updated this blog in a long time. The easiest way to stay up-to-date with what I’m working on is to follow me on Twitter, where I’m always available for a conversation. Earlier this year, most of the crew from The Mishka Effect and I started working on a Snowpocalypse-themed visual novel for the Winter Nanoreno jam. Since our scope grew, we’ve had to take extra time on it, but it should all be wrapped up before the end of this Summer.

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During March, we worked on Fairly Dangerous for Nanoreno 2015, a game about a group of paperclip-sized fairy friends trying to survive in a human’s apartment. It’s a dark comedy featuring the high possibility of death from things like mouse traps, microwaves, glass bottles, and more. It was released in April, and can be found here on itch.io, here on Google Play, and here on GameJolt. Special thanks goes out to my team for making this release possible.

tme_screen1

Today sees the release of the long-awaited second version of The Mishka Effect. The update includes better timing for some of the jokes, a FLOWCHART, better graphics, improved animations, and more! You can find the new version over here on itch.io and download it here on Google Play. This is a comedy time travel visual novel, which was originally made in one month for Nanoreno 2014. Thank you to everyone who made this happen! Couldn’t have done it without you guys.

Will update more about the other things I’m working on soon. :)

The Mishka Effect Released!

 Planet, Visual Novels  Comments Off on The Mishka Effect Released!
Apr 092014
 

This blog entry is a little late, considering how The Mishka Effect came out on April 1st, but that’s alright! The team pulled together and successfully finished our one-month NaNoReno 2014 project. There are more details about the game on its project page. If you haven’t played TME yet, be sure to or else you’ll never get to know the joy of eating a crunchwich!

We’re working on an update to the game that should be out some time next month. I plan on porting the updated version to Android so everyone can take Mishka wherever they go. Well, not everyone. Just Android players. It’s the thought that counts… This updated version will have lots of CGs, updated art, updated BGs, updates to the text, and yeah, lots and lots of good updates. XD

Thank you so much to everyone who’s downloaded TME so far! It seriously means a lot to us.

Now that Nano’s over, I’ll be getting back to work on my other projects. I’ve been hit with sudden inspiration for In This Dream of Ours that’s caused me to wonder if I should change it from a KN into a VN. I’m still weighing the pros and cons of that decision. I’ve got more editing to do for Sleipnir’s part in Elysian Days (it’s not dead! XD) and there’s work to be done on the rest of my projects, too. I’m using this year to clear out the backlog as much as I can.

Stay tuned for more news next week! :)

Irregularity

 Planet, Visual Novels  Comments Off on Irregularity
Mar 142014
 

I’ve come to the realization that it’s too difficult for me to keep the blog updated with any form of regularity during Nanoreno. March is a busy month for me in general. This year’s surprisingly busier than last year. Things will go back to normal once April comes around. On a positive note, I’ve got a nearly fully assembled team backing up The Mishka Effect now.

We’re a time traveling machine with the fierce goal of releasing this VN on time. The month’s almost halfway over, but we’re going to make it happen! You can follow our progress on our LSF thread. That’s also the place where you can find out who’s on the team. I’m keeping it a mystery on this blog. Ooo weee ooo.

Enjoy March! There might be a few more bitter cold days up ahead, but Spring’s right around the corner. :)

Getting Back on Track

 Planet, Visual Novels  Comments Off on Getting Back on Track
Mar 062014
 

Wow, where does the time go? It’s been weeks since I last updated this blog. Oops! I’ll be back on track with the weekly updates starting this Tuesday. Just because I haven’t been updating though, doesn’t mean things haven’t been happening.

I’ve officially gotten an artist for 7 Months in Between. I won’t say who it is yet, but, the art style’s the perfect look for what I’m going for with the story. I still have yet to finish that additional route. The writing progress for 7 MiB has to halt because of my involvement in not one, but two NaNoRenO projects this year.

(For those unaware, NaNoRenO is basically the visual novel making equivalent of NaNoWriMo, or a one-month visual novel jam. It happens every year during March. Expect lots of cool games on April 1st!)

I’m doing a route for Elysian Days (link leads to its thread on LSF), a Centaur Otome game. Ever wanted to ride off into the sunset with a centaur? Now you can (sort of)! My centaur’s the rich, work-averse one. Look forward to seeing this game in April! I’ll talk more about it throughout the month.

The other project I’m doing is The Mishka Effect. It’s a time loop visual novel! To quote the LSF thread, “Mishka Florentine’s been having a bad week. He’s got an eviction notice on his apartment, his friend Veronica Blast won’t give him the time of day, his new co-worker’s giving him the creeps, and he even narrowly avoided being killed by a bloody stranger.

When he finds a shack in the woods that seems to put him back in time by three days, he thinks he can turn all his luck around. …But things aren’t always that simple when you’re playing with time.”

I’ll save my progress talks on both of those projects for Tuesday. As a side note, once both of these projects are out, I’ll be 2/3rds of a way towards completing my visual novel New Years resolution. XD